Redemption Road Games (creators of Kingmakers and Road Redemption) is an experienced indie development studio in Atlanta, with a commitment to high quality, innovative, technically excellent games that stand out from the crowd.
We're currently looking for an Experienced Unreal Engine 4/5 Environmental Artist/World Builder.
Our current project is Kingmakers (https://store.steampowered.com/app/2109770/Kingmakers/), an online 1-4 player PvE third person shooter, with groundbreaking technology. Set in a world out of time, the player travels back 600 years to medieval England, in order to change the course of a bloody war to save the future.
We're excited to bring Kingmakers to PC later this year with console support in the following year!
Kingmakers features epic scale outdoor environments as well as medieval villages and
castles.
We're looking for someone who's passionate about games and can elevate the visual
quality and mood of an environment through in-editor prop placement, level construction, interior building design, lighting, post-processing, and composition.
Our artists are passionate about games and understand the crucial intersection between
art and game development. We continually push the creative and artistic skills of our
colleagues, with the goal of sustaining our world-class standards while we grow. By
joining our team, you can explore the limits of your imagination while working on a
project that you'll be proud to have on your resume.
Responsibilities:
Create high-quality levels that maximize use of bespoke and modular assets
Build immersive environments within performance budgets and design constraints
Create pleasing compositions through asset placement
Communicate and collaborate with other development disciplines
Qualifications: If you possess many or most of these qualities, you're probably a great fit!
A love for and knowledge of videogames
Strong experience in world building, in Unreal Engine 4 / Unreal Engine 5, demonstrated in your portfolio
Keen eye for composition and polish to make a believable world
Experience with interior building design and construction
Expertise in scene construction, prop placement, use of the foliage tool, lighting, and post process volumes
Experience in modeling, sculpting, texture, and material creation, specifically Unreal landscape materials
Strong communication and organizational skills
Preferred candidates will have experience with Maya, Zbrush, Substance Painter, and Substance Designer
Portfolio must demonstrate competency in Unreal landscape composition & layout,
including the foliage system, post processing and lighting.