Posted in Other 8 days ago.
Wireless Systems Embedded Firmware Engineer V
BCforward is currently seeking a highly motivated Wireless Systems Embedded Firmware Engineer V for onsite at Redmond, WA opportunity!
Position Title:
Wireless Systems Embedded Firmware Engineer V
Location: Redmond, WA
Anticipated Start Date: 01/05/2024
Please note this is the target date and is subject to change. BCforward will send official notice ahead of a confirmed start date.
Expected Duration: 12+ Months
Job Type: Contract (>=30 HRS WEEKLY)
Pay Range: $80 - $90
Please note that actual compensation may vary within this range due to factors such as location, experience, and job responsibilities, and does not encompass additional non-standard compensation (e.g., benefits, paid time off, per diem, etc.).
Job scope: Client's mission is to give people the power to build community and bring the world closer together. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.
Client Silicon team focuses on delivering Client's vision through Augmented Reality (AR) by driving the state of the art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms. We are currently seeking a contractor to help develop, execute and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work.
The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases. This is a contractor position based in the Redmond office, WA, USA.;
Qualification: Background in Unity or Unreal gaming engines with script and shader programming experience Familiarity with modern Graphics Pipeline, software stack and performance profiling tools Strong experience in 3D graphics development, execution and profiling Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling Results oriented, self-motivated, proactive with demonstrated creative & critical thinking BS in Computer Science/Engineering or equivalent
Top 3 must-have HARD skills:
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