Staff Software Engineer at Carbon in Redwood City, California

Posted in Other about 3 hours ago.

Type: full-time





Job Description:

About the Team

At Carbon, our mission goes beyond 3D printing. We are enabling creators everywhere to make what the world needs, right now. Our company is built on the idea that diverse fields of study must come together to solve intractable problems. We have grand ambitions to create technology that will influence industry around the world. You will be joining a diverse team with a vibrant culture, where team success is as important as celebrating individual contributions.

Help us change the world and we will help you change yours.

This role is based in our Redwood City, California office and requires a hybrid at home/in office engagement (3 days a week in the office).

About the Role

You'll join a diverse yet close-knit team, working with experts in 3D geometry, software, materials, mechanics, and industrial design to develop computational design and automation software that powers Carbon's platform. Carbon's software stack is used to generate, automate, and manufacture millions of custom parts per month, and we're only going up from here. You'll be wearing multiple hats, learning new skills, and supporting a wide array of industries ranging across footwear, automotive, industrial, medical, dental and everything in between.

You will...

  • Work closely with computational geometry, software, mechanical, materials, product managers, and application engineers to design, implement, validate, and ship state-of-the-art software (and some hardware) products to support Carbon's software platform
  • Develop a variety of software tools to process 3D meshes, modify custom geometries, automate print preparation processes, run printability analyses, etc.
  • Develop production-grade software and tests in C++ and CUDA / GPU programming
  • Wear multiple hats and touch the full stack of our codebase, from backend geometry kernels all the way up to front end UI/UX development
  • Identify, communicate, and implement software development best practices

You have...

  • Bachelor or Masters degree in Computer Science or related field
  • Experience in C++, familiarity with CUDA / GPU programming
  • Willingness to learn new skills and jump right into a variety of projects
  • Experience with industrial design tools such as CAD or Rhino
  • Experience with computer graphics or video game development (e.g. Blender, Maya, Unreal Engine)
  • Excellent verbal communication and documentation skills

By clicking the "APPLY FOR THIS JOB" button and submitting your job application, you agree you have reviewed the complete Privacy Notice for Employees, Independent Contractors and Job Applicants, which explains the categories of personal information we collect about you, the purposes for which the categories of personal information shall be used and your rights with respect to our use of such personal Information.

At Carbon, we look at the person holistically and carefully consider a wide range of factors when determining compensation. The pay range for this position is $202,400 - $303,600. Your actual salary will be based on your experience, work location, certifications and the unique skills you bring to the role. If you are not based in our Redwood City office, the range above will be adjusted for the geographical differential associated with your actual work location.

Carbon also offers to our eligible employees a comprehensive total rewards package that includes equity, benefits, and time off programs.

For more information on how we modify your pay based on your location, please refer to our geographic differentials chart. For details on our total rewards package, visit https://www.carbon3d.com/about/life-at-carbon.
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